Texturing and animation for the Maltese Cross
First I had to arrange the UV map to make the texturing on the model
Then I found different textures of metal to be added on the model
Texturing applied on the model. I used Adobe Photoshop to edit the UV maps and updated the texute on the model by Auto desk Maya
Shadow
A test piece from the animation with the Maltese cross in the scene
When the texturing of the Maltese crossed was ready I used frames to do the animation for the door knocker.
I've researched on different techniques to animate such as collider (passive and active)
I've researched on different techniques to animate such as collider (passive and active)
Opening of the Facade
The animation for the façade was don by Auto desk Maya where I've used frames to make the façade opens.
These are some screen shots of the testing and final outcome
These are some screen shots of the testing and final outcome
The Rotation of the Doors
Same technique for the doors animation was done by Auto desk Maya in frames. This was done by duplicate the faces of the door and created a cube. Once they are combined together I've animated the frames by rotating the cube.